Posters and promotional graphics for internal events at Lift London, a Microsoft studio.
UI art, UX design and motion graphics tests for games, creative apps and HoloLens not pictured. Further information available on request - email@example.com
Graphic design, UX design and UI art.
We Throw Switches
Minecraft: Console Editions
Character textures and promotional screenshots for Minecraft: Console Editions, including the Skyrim and Mass Effect Mash-Up Packs, created at 4J Studios.
Texturing, pixel art and marketing art.
Minecraft: Console Editions Skin Packs (2012)
Minecraft: Mass Effect Mash-Up Pack (2013)
Minecraft: Skyrim Mash-Up Pack (2013)
Logos, flyers and brochures for the International Game Developers' Association, created as a volunteer.
Graphic design (digital and print) and logo design.
Life drawings in multiple media, created for personal study.
Traditional art (conté, charcoal and watercolour).
UX design for a start-up pitching a unique way of buying and selling houses. Responsible for competitor research, user flow diagrams, wireframes and polished UI mock ups. For more details on Haffle, please contact Sam Zawadi - firstname.lastname@example.org
UX design and UI design.
Games Are For Everyone
Brand identity for Games are for Everyone, a bi-monthly indie games event held in Edinburgh, Scotland. Responsible for branding and logo design, hand lettering, and pixel art illustration.
Graphic design (print and digital), logo design, and illustration.
GAME - Fifa 16
Supplementary graphic design and retouching for a print campaign promoting the release of FIFA 16. Shown nationwide (UK) in September 2015. Created for GAME in conjunction with Microsoft and EA.
Graphic design (print), marketing art.
Poster in situ above the Hammersmith flyover, September 2015.
Buy Now - AGDS Jam 2015
Buy Now is an experimental multi-platform game about shaking vending machines, created at AGDS Jam 2015. Created in collaboration with Brian Beacom. Received a special commendation for our use ofa Twitter bot in the game's design.
Game design, game art and UI design.
Syncopation is an experimental game prototype using geolocation and physical artefacts to simulate a network of connected hearts. Created at the Charged Hearts game jam in October 2015, in collaboration with Steven Taarland (code) and Stephen Chapman (3D).
Game art and game design.
Abertay Game Development Society
Branding, logo design and promotional materials for Abertay's Game Development Society, created in the 2015/16 academic year.
Graphic design (print and digital), branding and logo design.
Game art and design for Trainfinity, an experimental multi-device game in which you route trains in their paths across different tablets, in physical space! Created at Nordic Game Jam 2014.